While raging, you gain the following benefits if you arent wearing heavy armor: You have advantage on Strength checks and Strength saving throws. On your turn, you can enter a rage as a bonus action. Typically, you want around 3 Mediums and 2 Hards per day Or 4 Mediums and 1 Deadly. In battle, you fight with primal ferocity. I did this for VeX's tables like so:Īnd now the generator grabs from those tables and properly puts the resulting items (and coins) in a parcel. If you really want to calculate CR by yourself, then the DMG has a table for how much XP an encounter will have for Easy, Medium, Hard, and Deadly encounters. I'm looking at trying to fix this script to properly locate that table category and read in the tables that are there, I'll update if I manage to fix that.īut, in the meantime, I've found a quick fix: just edit the defaultTiers map of tables at the top of the importTreasureTables() function to default to the tables you want to use. It also fails to then find any tables in that category and thus won't use any other tables you've made. So it creates it and adds the sample table.
So I looked at the gen_a and it seems to me that the importTreasureTables() function isn't properly finding the 'Random Treasure Generator Extension' table category. I was having the same issue with this extension only using the DMG tables in FGU.